The ookoi scene that we cooked up during the London Music Hack Day is now available in the RjDj scenes list: look for ShakeNRoll.
If you own an iPhone or iPod Touch, have already installed and used the RjDj player application to play scenes, then this will be all the info you need to find and play the ookoi scene. If you have an iThing, but no RjDj yet, click here for detailed instructions on 'how to shakenroll' ...
RjDj's ShakeNRoll page includes a list of recordings. Interestingly indeed, and faithful to the idea of reactive music, the application permits you at any moment to hit the record button.
The resulting soundclips are saved to your iThing, and available for later playback. You may also upload them to the RjDj website, where they will be added to the scene's web page.
ShakeNRoll is part of an ongoing series of works without beginning and without end, that explore the endless (pseudo)random re-arrangement of a given, fixed, collection of sonic materials. It uses seven sonic atoms. Every possible pick of a pair of these (it may be the same one twice) defines a state. The playing of a state consists in the continuous splitting of each of the two atoms. That splitting happens literally: randomly an entry- and an exit-point (n and x) are chosen, as well as a playback time of t msec; the part of the atom between n and x is then played back over time t, after which a new splitting is created and played back. Thus the splittings are being spliced together, continuously.
Ad infinitum.
When you roll your iThing, the changing inclination of the mobile changes the balance of the volume of the two playing parts.
When you shake it, ShakeNRoll jumps into another one of its 28 possible states. Or back to the same, like it doing a pogo-hop.
Such are its ins, and such are its outs.
next: RjDj Sprint Lab @ PICNIC09